

When that stat is leveled up enough, they hang out outside in their off time and talk, providing you with cute little skits called "support conversations." I initially placed my player character next to Jakob because he has throwing knives, which is both a really practical pairing and incredibly dope. In Fire Emblem, when you have two characters fight next to each other, they get closer. My investment in this game isn’t about my desire to defeat yet another evil dragon (which is actually the bare bones plotline of Awakening again), but because I met Jakob and wanted, desperately, to have a kid with him. What I hope they will learn is that a good plot is not why people are buying these games, not even people like me, who play on the easiest possible difficulty. Despite Intelligent Systems’s best efforts to improve upon the incredibly bland plot of Awakening - they hired a writer and everything! - Fates is still incomprehensible, compounded by the fact that it’s actually two games ( Fire Emblem Fates: Conquest and Fire Emblem Fates: Birthright) with two different sets of characters to get to know, creating two products you need to buy to get the “whole story,” Pokémon-style. In Fire Emblem, the kissing - and the children you make - are the story.

In The World Ends With You, while you don’t kiss anyone, making friends and going outside - the kinds of socializing that can help you get kissed - was the moral of the story, so much so that if you wanted to 100 percent complete the game you actually needed to turn it off and not play for a while.īut those games made the kissing important by using it to make you more invested in the story. When I bought Awakening, I was already a fan of games in which kissing is the goal (or at least a side goal I could put way too much time into.) In Shin Megami Tensei: Persona 3 and Persona 4, becoming friends with people and possibly kissing them later was something that would actively make you better at the game, giving you the option of more horrific, phallic demons to bond with. Earlier, I turned into a dragon.įire Emblem Fates is a fucking whirlwind of a game.Īevee Bee, writer of the visual novel We Know the Devil and editor of ZEAL, describes Fire Emblem as “a fantasy chess game where you can make the chess pieces kiss.” It’s a long-running franchise from Japan, one that only enjoyed cult popularity in the West until Fire Emblem Awakening exploded here in 2012.
Fire emblem fates flowers series#
We’re a sweet little family, but mostly I can’t wait until my friends get married and start pumping out babies, because I need more troops as my father tries to torture me through a series of more and more challenging tactical battles. Then we had two children: Kanna, an adorable boy who cries at the thought of hurting flowers, and Dwyer, an inimitable slacker with stoner eyes and disheveled hair. I got married to my butler his name is Jakob, and he loves me even though I can’t make a cup of tea worth shit.
