



High Impact Combo: combo based on stringing multiple attacks together that gives other skills a buff.Example for Force Master: Dragonfrost → roots target → Blazing Wall on opponent location.Situational Combo: combo based on opponent's situation, such as being rooted.Example for Summoner: Anklebiter → applies knockdown on target → If I Fits, I Sits → applies grapple on target → Headbutt.Conditional Combo: combo based an on condition being triggered on either the player or opponent, like being knocked down or stunned.However, these are time based and players must respond in time in order to utilize these skills.īy chaining together abilities quickly, a combo can used to attack an opponent. The action bar at the bottom of the screen shows the skills you have available in general situations however, these skill bars are dynamic and will shift to display abilities that are available to take advantage of a given situation.įor example, if a player is knocked down, their skill options might change to a give them a number of different abilities that allow them to jump back up into the battle or escape from the situation. The combat in Blade & Soul is dependent on the player's actions and reaction, and many of the martial abilities are triggered upon certain events. When targeting someone, the cross hair cursor snaps to the target, and their information appears on the top of the screen. Other abilities require a target to use, and usually the opponent that’s directly in front of the player and within range of your abilities will be targeted. Some skills have a ranged impact, where everyone's who's standing in front of the player will be damaged as long as they are within range. Players need to face their opponent in order for their attacks to hit. Blade and Soul utilizes an action combat system to immerse players into the game.
